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  • dead easy to use and totally automated new gumps and id's have been done for shard..........

    simply have a blank spell book ...enough regs and blank scrolls..and it will make all the scrolls and fill a selected spell book one by one..simple.

    //////////////////////////////

    if not @findobject 'spellbook'
    sysmsg '!!!! Target Empty Spell Book !!!!' '23'
    promptalias 'spellbook'
    endif
    if not listexists 'Circle'
    @createlist 'Circle'
    endif
    if 'list' 'Circle' == '0'
    @pushlist 'Circle' '1'
    @pushlist 'Circle' '8'
    @pushlist 'Circle' '15'
    @pushlist 'Circle' '22'
    @pushlist 'Circle' '29'
    @pushlist 'Circle' '36'
    @pushlist 'Circle' '43'
    @pushlist 'Circle' '50'
    endif
    if not listexists 'Spells'
    @createlist 'Spells'
    endif
    if 'list' 'Spells' == '0'
    @pushlist 'Spells' '2'
    @pushlist 'Spells' '9'
    @pushlist 'Spells' '16'
    @pushlist 'Spells' '23'
    @pushlist 'Spells' '30'
    @pushlist 'Spells' '37'
    @pushlist 'Spells' '44'
    @pushlist 'Spells' '51'
    endif
    if not listexists 'Mana'
    @createlist 'Mana'
    endif
    if 'list' 'Mana' == '0'
    @pushlist 'Mana' '4'
    @pushlist 'Mana' '6'
    @pushlist 'Mana' '9'
    @pushlist 'Mana' '11'
    @pushlist 'Mana' '14'
    @pushlist 'Mana' '20'
    @pushlist 'Mana' '40'
    @pushlist 'Mana' '50'
    endif
    if not listexists 'scrolls'
    @createlist 'scrolls'
    endif
    if 'list' 'scrolls' == '0'
    @pushlist 'scrolls' 0x1f2d // Reactive Armor
    @pushlist 'scrolls' 0x1f2e // Clumsy
    @pushlist 'scrolls' 0x1f2f // Create Food
    @pushlist 'scrolls' 0x1f30 // Feeblemind
    @pushlist 'scrolls' 0x1f31 // Heal
    @pushlist 'scrolls' 0x1f32 // Magic Arrow
    @pushlist 'scrolls' 0x1f33 // Night Sight
    @pushlist 'scrolls' 0x1f34 // Weaken
    @pushlist 'scrolls' 0x1f35 // Agility
    @pushlist 'scrolls' 0x1f36 // Cunning
    @pushlist 'scrolls' 0x1f37 // Cure
    @pushlist 'scrolls' 0x1f38 // Harm
    @pushlist 'scrolls' 0x1f39 // Magic Trap
    @pushlist 'scrolls' 0x1f3a // Magic Untrap
    @pushlist 'scrolls' 0x1f3b // Protection
    @pushlist 'scrolls' 0x1f3c // Strength
    @pushlist 'scrolls' 0x1f3d // Bless
    @pushlist 'scrolls' 0x1f3e // Fireball
    @pushlist 'scrolls' 0x1f3f // Magic Lock
    @pushlist 'scrolls' 0x1f40 // Poison
    @pushlist 'scrolls' 0x1f41 // Telekinesis
    @pushlist 'scrolls' 0x1f42 // Teleport
    @pushlist 'scrolls' 0x1f43 // Unlock
    @pushlist 'scrolls' 0x1f44 // Wall of Stone
    @pushlist 'scrolls' 0x1f45 // Arch Cure
    @pushlist 'scrolls' 0x1f46 // Arch Protection
    @pushlist 'scrolls' 0x1f47 // Curse
    @pushlist 'scrolls' 0x1f48 // Fire Field
    @pushlist 'scrolls' 0x1f49 // Greater Heal
    @pushlist 'scrolls' 0x1f4a // Lightning
    @pushlist 'scrolls' 0x1f4b // Mana Drain
    @pushlist 'scrolls' 0x1f4c // Recall
    @pushlist 'scrolls' 0x1f4d // Blade Spirit
    @pushlist 'scrolls' 0x1f4e // Dispel Field
    @pushlist 'scrolls' 0x1f4f // Incognito
    @pushlist 'scrolls' 0x1f50 // Magic Reflection
    @pushlist 'scrolls' 0x1f51 // Mind Blast
    @pushlist 'scrolls' 0x1f52 // Paralyze
    @pushlist 'scrolls' 0x1f53 // Poison Field
    @pushlist 'scrolls' 0x1f54 // Summon Creature
    @pushlist 'scrolls' 0x1f55 // Dispel
    @pushlist 'scrolls' 0x1f56 // Energy Bolt
    @pushlist 'scrolls' 0x1f57 // Explosion
    @pushlist 'scrolls' 0x1f58 // Invisibility
    @pushlist 'scrolls' 0x1f59 // Mark
    @pushlist 'scrolls' 0x1f5a // Mass Curse
    @pushlist 'scrolls' 0x1f5b // Paralyze Field
    @pushlist 'scrolls' 0x1f5c // Reveal
    @pushlist 'scrolls' 0x1f5d // Chain Lightning
    @pushlist 'scrolls' 0x1f5e // Energy Field
    @pushlist 'scrolls' 0x1f5f // Flamestrike
    @pushlist 'scrolls' 0x1f60 // Gate Travel
    @pushlist 'scrolls' 0x1f61 // Mana Vampire
    @pushlist 'scrolls' 0x1f62 // Mass Dispel
    @pushlist 'scrolls' 0x1f63 // Meteor Swarm
    @pushlist 'scrolls' 0x1f64 // Polymorph
    @pushlist 'scrolls' 0x1f65 // Earthquake
    @pushlist 'scrolls' 0x1f66 // Energy Vortex
    @pushlist 'scrolls' 0x1f67 // Ressurrection
    @pushlist 'scrolls' 0x1f68 // Summon Air Elemental
    @pushlist 'scrolls' 0x1f69 // Summon Daemon
    @pushlist 'scrolls' 0x1f6a // Summon Earth Elemental
    @pushlist 'scrolls' 0x1f6b // Summon Fire Elemental
    @pushlist 'scrolls' 0x1f6c // Summon Water Elemental
    endif
    if mana < Mana[0]
    useskill 'meditation'
    while not mana == 80
    endwhile
    endif
    if not @findtype '0xe34' 'any' 'backpack'
    sysmsg 'Having (64) Scrolls atleast.......... would be a bonus !!! silly fkr !!' 33
    stop
    endif
    if @usetype '0xfbf' 'any' 'backpack'
    waitforgump '0x7b28e708' '5000'
    else
    sysmsg 'Having pens in your back pack would be nice...waddya want me to use blood !!! ' '23'
    stop
    endif
    replygump '0x7b28e708' Circle[0]
    waitforgump '0x7b28e708' '5000'
    replygump '0x7b28e708' Spells[0]
    waitforgump '0x7b28e708' '5000'
    pause 900
    if @movetype scrolls[0] 'backpack' 'spellbook' 0 0 0 'any' '1'
    pause '1000'
    poplist 'Spells' 'front'
    poplist 'scrolls' 'front'
    endif
    if list 'Spells' == 0
    poplist 'Circle' 'front'
    poplist 'Mana' 'front'
    if list 'scrolls' == 0
    unsetalias 'spellbook'
    sysmsg 'Spell Book Should Be Full' '23'
    stop
    endif
    endif
    //////////////////////////////////////////
     

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